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Numbers & Math · Full game guide

SpeedMath

Type every answer. Early arithmetic is untimed; later levels add a per-problem countdown chosen for the level.

SpeedMath is a free-response mental-arithmetic game. Your child works out each calculation and types the result on a number pad. There are no answer choices to guess from. The stream moves from direct untimed arithmetic to timed order-of-operations and Advanced Challenge calculations with several linked operations.

Type every answer
Each response comes from the child's own calculation rather than a multiple-choice list.
Untimed Levels 1-15
The foundation levels leave the countdown off while arithmetic facts and multiplication enter the stream.
Timing follows the level
From Level 16, each problem gets its own allowance; later bands change both calculation structure and time pressure.
Level range
Levels 1-85 · Preschool through Advanced Challenge
The complete move

See one complete SpeedMath problem

In the app, the child works out the calculation, types the answer on the number pad, and submits it. There are no answer choices to guess from.

  1. 1

    Read the calculation

    The app generates a calculation for the child's current SpeedMath level.

  2. 2

    Type one answer

    The child enters the result with the number pad instead of choosing from a list.

  3. 3

    See the correction

    A wrong entry is crossed out beside the correct result. At timed levels, running out of time ends the session.

Where this example comes fromSpeedMath app problem builder
Example levelGrade 7 · Level 40 of 85
SpeedMath Problem screen. 3 × 7 + 20 = ?

This example stays the same on the website so you can compare it. The app creates new problems during play.

One continuous practice stream

From one operation to multi-step mental calculations

SpeedMath is one continuous mental-arithmetic stream. These examples show how the calculation itself changes from direct facts to order of operations and several linked operations.

01 / 1

Mixed mental arithmetic

Fresh free-response calculations progress from direct facts to order of operations and several linked operations.

Appears at Levels 1-85
What changes

One direct operation becomes an order-of-operations expression; the separate Advanced example requires two products before their difference.

Mixed mental arithmetic · Later challenge · Level 40 The child is viewing the task before submitting an answer.

Read this exact example

Mixed mental arithmetic · Later challenge · Grade 7 · Level 40 of 85

What the child is solving
3 × 7 + 20 = ?
What counts as correct
41
How to read this screenshot

The child is viewing the task before submitting an answer.

Choose an example to compare
Where this example comes fromSpeedMath app problem builder
Example levelGrade 7 · Level 40 of 85
SpeedMath Problem screen. 3 × 7 + 20 = ?
Generation, entry, correction

A wrong answer shows both the entry and the result

The calculation is generated for one exact level. The child types a free response; after a miss, SpeedMath crosses it out and briefly shows the correct result.

  1. 1

    Choose a calculation for the current level

    The app chooses a calculation that fits this level and its time allowance.

  2. 2

    Submit without answer choices

    The typed response is compared with the exact integer result.

  3. 3

    Correct or end the session

    A wrong entry reveals the result. At timed levels, expiry ends the SpeedMath session instead.

Where this example comes fromSpeedMath app problem builder
Example levelGrade 7 · Level 40 of 85
SpeedMath Wrong-answer feedback. 3 × 7 + 20 = ?
This game does not provide a per-problem explanation.
How the challenge changes

What genuinely changes across the full level path

The comparisons add new rules, operations, representations, interactions, and reasoning steps. Larger numbers or longer item lists alone are not treated as proof that a challenge is harder.

Grade 1 · Level 10 of 85

One untimed operation

2 - 1 = ?

The Level 10 example asks for one direct subtraction with no countdown.

Grade 7 · Level 40 of 85

Timed operation order

3 × 7 + 20 = ?

The Level 40 example gives 16 seconds and requires multiplication before addition.

University Foundations · Level 76 of 85

Two products in one advanced calculation

17 × 9 - 18 × 8 = ?

The Level 76 example gives 10 seconds and requires two products to be worked out before finding their difference.

Why this practice matters

What the child is practising in the visible task

These are bounded practice goals tied to the actions shown above, not promises that one game replaces teaching or proves mastery.

Recall without answer cues

Typing the result removes the clue supplied by a list of possible answers.

Keep operation order straight

Later expressions require the child to choose which calculation happens first.

Calculate accurately under time

Timed levels ask for an exact integer while the allowance changes with the level's reading and calculation demands.

This guide and the Braincove app

Fixed website examples, fresh app practice

The iPhone screenshots in this guide show reviewed examples checked against the app's current problem and answer rules. Use the controls to compare exact app states; the screenshots stay fixed so families can inspect them. At launch, the app will create new practice at the child's own level. Viewing this guide does not change app progress or earn anything toward a Screen Time unlock.

iPhone app screenshots

Use the controls to compare fixed problem and mistake or explanation screenshots. Viewing them does not change app progress or award access points.

Full Braincove app at launch

Fresh SpeedMath calculations follow the child's level. Parents can change the number of problems in a session and choose whether eligible completed app sessions contribute toward the Screen Time unlock rules they set. Core practice can continue through a temporary connection gap; family sync, Daily, homework, and cross-device updates still need connectivity.

Get the app launch email